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This DLC side story, like Ignition, is set before (and during) the events of “Dead Space 2” but also serves as a sequel of sorts for “Dead Space Extraction” as that game’s characters Weller and Lexine return. As such, it’s easily the weakest chunk of “Dead Space” gaming content.
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Unfortunately, story aside, there’s not much to recommend about Ignition as its puzzles are hardly innovative, and tend to be a bit dull. Interestingly, the game ends with Franco reviving the main protagonist Isaac Clarke which ties into the start of “Dead Space 2” (and you’ll know what happens to poor Franco when he does wake Isaac up). Of course, the Necromorph outbreak happens and things get a touch grim. In Ignition, puzzles are the focus, with Franco using logic to repair various aspects of the space station from elevators to computer systems. Set on the Sprawl in the lead up to the events of “Dead Space 2”, you follow the story of Engineers Franco and Sarah as they encounter repeated sabotage of the space station and rush to fix them before catastrophe strikes “Dead Space Ignition” serves some story purpose, but it’s quite far removed from the rest of the franchise in terms of mechanics and its comic book visual style. So let’s begin with the bottom rung of the ladder.ĭesigned as a bridging point between “Dead Space” and “Dead Space 2”.
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Some are great, some are…less so.īut what are the best parts of this short-lived franchise? Where is the unforgettable dreck? Which ones packed the most cynical microtransactions in? We’ve ranked all of “Dead Space”, from main entries to spinoffs to DLC side stories and determined what’s worth revisiting. Despite the brief lifespan, the “Dead Space” franchise managed to fit a fair amount of games into that time.
#Dead space series#
It’s also just over five years since “Dead Space 3” effectively closed the series off. It’s been ten years since Isaac Clarke found all manner of grisly trouble aboard the Ishimura and kicked off the whole “Dead Space” franchise.
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